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TNT Mining Wiki
Player tools

+1 TNT Mining Calculator

Two quick tools: total a haul of blocks before you sell, and plan which TNT to buy next with the cash you have.

How the math works

The sell calculator does one thing per line: quantity x cash per block x multiplier, then sums every line into a haul total. Because the developer has never published an official per-block value table, the tool deliberately ships with no preset economy - you type the values your own sell screen shows, and the arithmetic is instant. That design matches how the game actually prices blocks: the official description says the deeper you go, the rarer (and more valuable) the blocks get, so your per-block values legitimately change as you descend, and a hardcoded table would go stale the moment you moved to a new depth.

The buy-order planner works the other side of the loop. It takes your current cash and TNT step, then lays out the ladder ahead of you: the free cash tiers first (the fastest-compounding path), followed by the premium pass steps Corrupt TNT, Atomic TNT (OP), and Admin TNT (OP), each flagged in range or save-up against its reported Robux price. Nothing you enter is saved or sent anywhere - both tools run entirely in your browser.

Sell value

Block haul value

Add one line per block type. Type the cash value you actually see when selling in-game - the math always uses your numbers.

2,000
6,000
Total haul value8,000 cash

Total = quantity x cash per block x multiplier for each line. Values come from your own game screen - nothing here is saved or sent anywhere.

Worked example

Reading a haul total

The tool's reset example, walked through line by line.

The two default lines

The example haul is 40 common blocks worth 50 cash each, plus 8 rare blocks worth 750 cash each, with every multiplier at 1. The first line is 40 x 50 = 2,000 cash; the second is 8 x 750 = 6,000 cash; the output total is 8,000 cash for the haul. The illustration is the point: the 8 rare blocks are a fifth of the stack but three quarters of the value, which is exactly why the guides push you toward the depth where rare drops appear.

Those two numbers are example inputs, not claimed game values - after you reset or edit lines, everything recalculates from whatever you type.

What to do with the number

Use the total three ways. First, as a sell target: walk the crater, collect everything, and confirm the sell screen lands near your projection - a gap means you left blocks uncollected. Second, as a trend line: if the same blast-cycle haul keeps shrinking at your current depth, that depth is exhausted and the next one down is due. Third, as pacing: divide the haul total into your next ladder goal to see how many cycles remain, then decide whether a pass step (checked against the planner's Robux flags) beats grinding there.

Purchase planning

TNT buy-order planner

The recommended order: free cash ladder first, then the premium pass path.

Method: climb the free cash ladder first - it compounds fastest. Pass prices are community-reported, not official; confirm them in the in-game store before buying.

Next: Corrupt TNT (pass)In range

Entry premium pass - reported 119 Robux.

Then: Atomic TNT (OP) (pass)In range

Mid premium pass - reported 349 Robux.

Then: Admin TNT (OP) (pass)In range

Top pass in the catalog - reported 799 Robux.

Reference

The ladder the planner walks

Pass prices are community-reported snapshots - the in-game store is the authority. Checked October 3, 2026.

Ladder stepCostRole
Free cash ladderIn-game cashThe workhorse path - climb it with mined cash while it keeps paying.
Corrupt TNT (pass)Reported 119 RobuxEntry premium step above the free ladder.
Atomic TNT (OP) (pass)Reported 349 RobuxMid-premium step for faster deep digging.
Admin TNT (OP) (pass)Reported 799 RobuxTop of the official pass catalog.

The pass names and their order come from the official game-pass catalog (see the game passes page for the full nine-pass list); the Robux figures are the community-reported prices also shown on the tier list.

FAQ

Calculator questions

Are the preset block values official?

No - presets are labeled estimates. The math always uses the values you type, so enter what you actually see in-game.

Does the calculator send my data anywhere?

No - everything runs in your browser and clears when you leave.

How does the haul total work?

Each line computes quantity x cash per block x multiplier, and the output adds every line together. The multiplier exists for effects that scale a block's payout - leave it at 1 for ordinary blocks. It is plain arithmetic on the numbers you type, so the total is exactly as accurate as the values you read off your own sell screen.

What values should I type in?

The cash amount you actually receive per block when you sell. The developer has not published an official per-block value table, so any preset would be a guess. Type what your sell screen shows for your depth and block mix, and update the lines whenever you move to a deeper area where rarer blocks pay more.

What does the TNT buy-order planner recommend?

It walks the ladder in a fixed order: the free cash ladder first, then the premium pass path Corrupt TNT, Atomic TNT (OP), and Admin TNT (OP). Your cash input is compared against each pass's reported Robux price so you can see which steps are already in range. The order is a planning default, not a rule - the tier list page explains when each pass makes sense.

Why does the planner compare cash with Robux prices?

To show the shape of the ladder, not to imply your cash converts to Robux. The passes cost Robux (a purchased currency), while the free ladder costs the cash you mine. The planner keeps them separate in its labels so you can plan both sides of the ladder at once.

Related pages

Where the numbers plug in